


Mission & Method
A video series about phones, feeds, and getting your life back
(AKA The Videos your phone doesn't want you to see)
Why Touch The Grass?
The Mission of the Touch The Grass video series is to “Influence Teens to Reduce their Screen Time so as to Lessen Social Media Addiction.” Dating from the launch of Facebook in 2004 and TikTok's US availability in 2017, teens have begun to drown in a tsunami of social media; extreme peer pressure to utilize these applications has resulted in this population’s alienation and – ironically – social dis-connection. The toxic impact of the social media phenomenon on young adults' mental health and personal development has been well documented – with excessive exposure to online content aptly-captioned by researchers as “Brain Rot.”
The social media environment surrounding adolescents has changed the texture of daily life. For many teens, social interaction is now tied to a constant state of mutual visibility: messages must be answered, stories must be watched, posts must be interpreted, and silence itself is in short supply. The result is an environment in which attention is fragmented, self-worth is externalized, and emotional equilibrium is increasingly screen-dependent.
Touch The Grass begins from a simple observation: That many young people do not experience social media as a tool, but as a constant source of pressure. They monitor each other through availability, silence, reaction timing, and posting behavior. They feel the wrench of phantom vibrations. They curate the “presentation” of their lives while privately obsessing over irrelevance. This gap between external performance and inner life is one of the dominant existential challenges of these individuals today.
The recognition of this topic as a challenging societal issue – and the desire to remedy it – inspired Conscious Contribution to undertake the Touch The Grass program.
Why Touch The Grass Is Essential Right Now
It is unlikely that the attention economy will meaningfully self-correct on its own. The current commercial model rewards mindless compulsion, frictionless access, and intrusive stimuli. For a cultural shift to occur, its catalyst must come from outside the platforms - through relatable stories, and an emotional connection with possible role models who make alternative behavior imaginable and satisfying.
That is the opening that Touch The Grass intends to leverage. Its narrative does not try to win a policy debate in the middle of a scene. Rather, it works at the level of feeling. It lets viewers experience the true cost of digital overreach - then rediscover the reward of presence almost by accident.
Allegations that social media technologists have intentionally addicted their young customers have now reached the courts. And some jurisdictions – notably Australia, the United Kingdom and numerous US school districts – have made social media usage by those under 16 years of age illegal or otherwise restricted its usage. Nevertheless, these are incomplete solutions that will not fully solve the underlying social media crisis.
Recognizing that today’s teen social media addiction problem parallels the major public health crisis of smoking in the 1960s compels that compensating initiatives be undertaken to reverse this trend. (The anti-smoking initiatives introduced at that time are judged to have saved eight million lives.)
The Return on Investment sought through this project is not one of monetary gain – but rather that of improving the mental health of its audience. This is measured in Cognitive and Behavioral shifts that improve the mental health of its audience. For its larger cohort of stakeholders – parents, family members and society at large - we offer the prospect of a brighter future occupied by autonomous and self-realized individuals.
Empirical Confirmation of The Need For Touch The Grass
The toxic effects of social media on teens — from mental health and body image to cyberbullying and addictive pattern – is shown within the following research providing further documentation of its negative effects - among an abundance of other citations:
Health & Clinical Perspectives
These articles explain how social media can harm teens’ mental well-being:
1. “Teens and social media use: What’s the impact?” — Mayo Clinic
Highlights negative effects such as distraction from homework, sleep disruption, exposure to cyberbullying, unrealistic social comparisons, and links to anxiety and depression.
Mayo Clinic Staff. (2025, December 24). Teens and social media use: What’s the impact? Mayo Clinic.
2. “The Impact of Social Media on the Mental Health of Children and Teens” — Hopkins Medicine
Discusses associations between excessive social media use and poor sleep, increased social comparison, and depressive symptoms — while clarifying that correlation doesn’t prove direct causation.
Johns Hopkins Medicine. (2026, July 30). Social media and mental health among children and teens.
3. “How Using Social Media Affects Teenagers” — Child Mind Institute
Reports that platforms like Instagram and Snapchat are linked with increased feelings of depression, anxiety, loneliness and poor body image among young users. Johns Hopkins Medicine. (2026, July 30). Social media and mental health among children and teens.
Ehmke, R. (2026, July 22). How does using social media affect teens? Child Mind Institute.
https://childmind.org/article/how-using-social-media-affects-teenagers/?utm_source=chatgpt.com
4. US Surgeon General Advisory on Youth Mental Health and Social Media
A government-issued overview finding that more than 3 hours/day on social media doubles risk of mental health problems including depression and anxiety in adolescents.
Office of the Surgeon General. (2023). Social media and youth mental health: The U.S. Surgeon General’s advisory. U.S. Department of Health and Human Services.
Scientific & Research-Oriented Sources
These dive deeper into mechanisms and evidence:
1. “The Impact of Social Media & Technology on Child and Adolescent Mental Health” — peer-reviewed research. Evidence links social media use with increases in mental distress, self-harm behaviors and suicidal thoughts in teens.
Khalaf, A. M., Alubied, A. A., Khalaf, A. M., & Rifaey, A. A. (2023). The impact of social media on the mental health of adolescents and young adults: A systematic review. Cureus, 15(8), e42990.
https://pmc.ncbi.nlm.nih.gov/articles/PMC10476631/?utm_source=chatgpt.com
2. “Problematic Social Media Use in Adolescents and Young Adults” — JMIR Mental Health
A meta-analysis finding associations between problematic (addictive-style) use and higher symptoms of anxiety, depression, stress, and lower self-esteem among youth.
https://mental.jmir.org/2022/4/e33450?utm_source=chatgpt.com
3. World Health Organization report on teens and screens
Highlights poor sleep quality, lower overall well-being, and potential substance use associated with problematic social media habits.
News Coverage of Real-World Impacts
These pieces provide recent reporting on how platforms affect teens:
1. Children in England ‘bombarded’ with harmful product ads — The Guardian (2026)
Teens increasingly see toxic beauty and weight-loss products through social feeds, linked to body image harm.
2. Instagram shows more ‘eating disorder adjacent’ content to vulnerable teens — Reuters
Internal research indicates Instagram’s recommendation systems may expose at-risk teens to harmful body-image content more often than peers — raising concerns about emotional impact.
3. Teen screen addiction tied to suicidal behavior risk — The Guardian
A longitudinal study finds teens with addictive screen habits (including social media) have higher suicidal ideation risk.
Our development of this program took us to the following deeper reading on the cultural and developmental effects of digital life:
iGen by Jean Twenge — explores generational effects of smartphones and social media on teens’ happiness and development.
Wikipedia contributors. (n.d.). IGen (book). In Wikipedia. Retrieved September 20, 2026,
https://en.wikipedia.org/wiki/IGen_%28book%29?utm_source=chatgpt.com
Broader Context
Common Themes Across Research
Most articles and studies emphasize these major negatives of teen social media use
1. Increased depression, anxiety, loneliness, and poor body image.
Mayo Clinic Staff. (2025, December 24). Teens and social media use: What’s the impact? Mayo Clinic.
2. Higher risk for cyberbullying and harmful content exposure.
Mayo Clinic Staff. (2025, December 24). Teens and social media use: What’s the impact? Mayo Clinic.
3. Disrupted sleep and concentration.
Office of the Surgeon General. (2023). Social media and youth mental health: The U.S. Surgeon General’s advisory. U.S. Department of Health and Human Services.
4. Problematic/addictive patterns linked with emotional distress.
Shannon, H., Bush, K., Villeneuve, P. J., Hellemans, K. G. C., & Guimond, S. (2022). Problematic social media use in adolescents and young adults: Systematic review and meta-analysis. JMIR Mental Health, 9(4), e33450.https://mental.jmir.org/2022/4/e33450?utm_source=chatgpt.com

Jonathan Haidt Background
The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness, by Jonathan Haidt, PhD., provides dramatic empirical confirmation of the long-term damage caused by social media addiction.
Jonathan Haidt is a social psychologist at New York University’s Stern School of Business. He received his Ph.D. from the University of Pennsylvania in 1992. Haidt’s research examines the intuitive foundations of morality, and how morality varies across cultural and political divisions. Haidt is the author of The Happiness Hypothesis (2006) and of the New York Times bestsellers The Righteous Mind (2012) and The Coddling of the American Mind (2018, with Greg Lukianoff). He has given four TED talks. In 2019 he was inducted into the American Academy of Arts and Sciences. Since 2018 he has been studying the contributions of social media to the decline of teen mental health and the rise of political dysfunction. His most recent books are the New York Times #1 bestseller The Anxious Generation: How the Great Rewiring of Childhood is Causing an Epidemic of Mental Illness (2024), and the New York Times number one bestseller The Amazing Generation: Your guide to fun and freedom in a screen filled world (2025, co-written with Catherine Price).
On his website, Haidt states:
My mission is to conduct research on moral psychology and use those findings to help people understand each other, and to help important institutions work better.
The institutions and systems I work on are:
1) Universities: I co-founded HeterodoxAcademy.org, and I co-wrote The Coddling of the American Mind.
2) Corporations: I founded EthicalSystems.org, and I serve on the advisory board of Acumen fund.
3) Liberal democracy: I co-founded The Constructive Dialogue Institute, I wrote The Righteous Mind, I wrote an essay on How nationalism beats globalism, I’m writing a book titled Life After Babel, and I serve on the board ofBraverAngels.org and the advisory board of Persuasion.
4) Schools and families that are overprotecting kids: I co-wrote The Coddling of the American Mind, I co-founded LetGrow.org and serve on its board, and I wrote The Anxious Generation: How the Great Rewiring of Childhood is Causing an Epidemic of Mental Illness.
5) Social Media: I am active in the community of researchers who are studying the transformative effects of social media on adolescent mental health, and on liberal democracy. We are searching for reforms and norms that will create better social media. I wrote a book titled The Anxious Generation: How the Great Rewiring of Childhood is Causing an Epidemic of Mental Illness. My group’s research on the effects of social media at www.TechAndSocietyLab.org.
Here is Haidt’s recent New York Times podcast appearance:
Confirmation of The Effectiveness of TheTouch The Grass’ Concept By Its Audience
Confirmation of Our Concept:
We Model Successful Films and Television Shows
The success of a number of films and television programs in this genre provides Proof of Concept regarding audience receptivity to our communications approach – and its effectiveness in delivering this powerful message. They provide valuable reference points for Touch The Grass – allowing us to emulate the profile of these successful shows to inform the cadence, visual shorthand, and emotional profile of today’s youth in refining the direction of our narrative.
The success of a number of films and television programs in this genre provides Proof of Concept of audience receptivity to this communications approach – and its effectiveness in delivering a powerful message. Such titles include:
• Eighth Grade: (Bo Burnham – Director) Relevant as a contemporary proof point that viewers are open to stories confronting the emotional effects of social pressure and digital life when dramatized ratherthan explained. Perhaps the most compelling and authentic portrayal of "digital dysmorphia" as felt by young teens. It captures the specific anxiety of performing for a peer-focused camera and the silence of real-world isolation.
https://watch.amazon.com/detail?gti=amzn1.dv.gti.a35a6597-1e33-4590-8e1b-17087ae4427d&territory=US&ref_=share_mac_movie&r=web
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Speaking Style: Authentically model the "um," "like," filler-word speech and trailing off mid-thought of this audience. (Characters may say: “No one uses Facebook anymore.” “Are you kidding me right now?! “This one time…” “Let me feel better – and go on my phone.”)
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Direction/Action: Kids are constantly on phones with headphones plugged in. May watch Make-Up Tips and Celebrity Videos. Scroll Instagram and TikTok. Take photos all the time. Girls using nail polish and make up; may have acne. (May move “Head down” with slumped shoulders. “Could I have bulimia?” Could record a self-revealing Video: “I can’t say who I am”; Could throw phone in anger)
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Atmosphere/Props: Post Its all over the place. All kids have Backpacks
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FX: Face Distortions. Screen Distortion. Jerky camera
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Scenes: School Exterior, Cafeteria, Bedroom, Party
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The Phone-As-Anxiety-Object: The lead character’s YouTube videos to noone effectively capture the tragedy of performing vulnerability to an empty room
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Music: Intense Instrumentals and Percussive Beats dramatically pop up at key “fearful” plot points. Composer Anne Meredith completed the “Electronic style” score, which is used as background music throughout: https://en.wikipedia.org/wiki/Eighth_Grade_(soundtrack)
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Key scene to study: The pool party - phone as security blanket. The physics of trying to seem casual
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What to extract: How silence and awkwardness can be more compelling than witty dialogue
Approaches under consideration
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PEN15 - https://www.hulu.com/watch/53c341a9-0a2d-421e-8e2a-3af8a0738139
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Structural innovation: Adult actors playing their younger selves creates intentionaldiscomfort - mirrors the dissociation of curating your online self
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Cringe as connection: Doesn't protect characters from humiliation, trusts audience to find humanity in it
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AIM sequences: Show early social media's role in identity formation without nostalgia
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Music: Uses “My Own Worst Enemy” (Lit)
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What to extract: Permission to let characters be truly pathetic without losing sympathy
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Twilight – https://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Dinstant-video & field-keywords=twilight&crid=2WMLS8BHV389S&sprefix=twilight%2Caps%2C252
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Less a tonal reference than a visual one for outdoor romance, atmosphere, and the seduction of heightened teen feeling.
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What we have extracted: Beautiful visuals for Touch The Grass’s outdoor scenes
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InReelLife - https://www.kanopy.com/en/product/justwatch-119032?utm_source=justwatch
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What we have extracted: Similarities regarding the cadence of young people as they experience the terrors of social media. Includes a teen’s contemplation of suicide.
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Love Me Love Me - https://www.amazon.com/Love-Me-Roger-Kumble/dp/B0GFBXN3Q6
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What to extract: Lighting FX - Party Scene @ ~ 1:45
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We Are Who We Are - https://www.hbomax.com/show/cdf4cf38-d8ce-4be3-9bb4-0799e0a2b65b
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Approach: Characters contradict themselves scene-to-scene (like real teens). No arc-driven "growth"
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Visual style: Extreme close-ups, fragmented bodies - mirrors selfieculture's dissection of self into parts
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Dialogue rhythm: Characters talk past each other, monologue to themselves, communicate through music/images
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What to extract: Resistance to neat narrative resolution; comfort with ambiguity
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Love Me Love Me - https://www.amazon.com/Love-Me-Roger-Kumble/dp/B0GFBXN3Q6
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What to extract: Lighting FX - Party Scene @ ~ 1:45
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The following shows provide additional reference points which we have encompassed within Touch The Grass
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Adolescence – Award winning-film on the negative impacts of social media. Relevant as a contemporary proof point that viewers are open to stories confronting the emotional effects of social pressure and digital life when dramatized rather than explained. UK - https://www.netflix.com/watch/81763204?trackId=14277281&tctx=-97%2C-97%2C%2C%2C%2C%2C%2C%2C%2CVideo%3A81756069%2CdetailsPagePlayButton
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Additional information - https://en.wikipedia.org/wiki/Adolescence_(TV_series)#:~:text=Adolescence%20is%20a%20psychological%20crime,13%20March%202025
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Trailer - https://youtu.be/Wk5OxqtpBR4 Explainer - https://youtu.be/teMKnxbd_O0
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Euphoria – A reference point for cadence, stakes, and the way visual style can intensify adolescent interiority when used selectively. Authentic Teen language and narratives. https://www.amazon.com/dp/B0F1DXLK89
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Yellowjackets - Dual timelines: Who you perform being versus who you actually are. https://www.netflix.com/watch/81720183?trackId=14277281&tctx=-97%2C-97%2C%2C%2C%2C%2C%2C%2C%2CVideo%3A81437281%2CdetailsPagePlayButton
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Skins UK - https://www.hulu.com/watch/fe83166d-0a8c-48cd-aeac-7cfac9f6c063
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Ensemble structure: Different POV each episode - mirrors scrolling through different people's stories
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Adult absence: Not villainized, just genuinely irrelevant to the characters' emotional lives
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Consequences without moralism: Bad things happen, characters survive, no one learns clear lessons
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What to extract: How to handle dark content (drug use, sex, mental health) without being exploitative or preachy
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Shows the raw, unpolished, and often messy lives of teenagers without adult filtration.
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Wildcats - https://www.netflix.com/watch/81720183?trackId=14277281&tctx=-97%2C-97%2C%2C%2C%2C%2C%2C%2C%2CVideo%3A81437281%2CdetailsPagePlayButton
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Normal People: https://www.hulu.com/watch/6ad052cb-0ed0-4d0e-b0f4-71d67c456450
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Shows how digital communication often complicates or replaces genuine intimacy, focusing on the heavy emotional weight of a text message or a missed call.
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Genera+ion - https://www.primevideo.com/detail?gti=amzn1.dv.gti.5b17fe3b-0982-471a-af88-eb4e42a23764&linkCode=xm2&tag=justwatch0a-20
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The frantic, multi-tasking nature of Gen Z communication—mixing humor, trauma, and irony in a way that feels native to the generation.
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For more background, here are additional recent Teen TV and Movie scripts:
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https://www.dropbox.com/scl/fo/c9mcl3ozbmmo0okhrpbke/AChKZBaGDVgQfU9fohzUnzU?rlkey=yngwnsikxfwbesw893ibvftfy&dl=0
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As these shows demonstrate, the key to success with an audience is ensuring that an authentic voice is used. As such, Touch The Grass will be informed by these productions that provide successful models to emulate – particularly with respect to the nuanced style that is necessary to communicate with the decidedly insular audience target of this campaign. For the realization of this production lies in its restraint. By not "hitting them over the head," we establish genuine connection with the audience allowing them to discover the joy of presence on their own. We aren't taking away their toys; we’re showing them a better game.
Reference Works and What We Learned from Them
To mirror the cadence, visual shorthand, and emotional stakes of modern youth, we have looked to the following successful production for guidance. Further, have extracted a number of their narrative elements to guide our editorial direction.
Counter-Examples (What NOT to Do)
• The Social Dilemma - Didactic; interviews with engineers feel like parent-lecture.
• Mainstream (Gia Coppola) - Tried to critique influencer culture but aestheticized it instead.
• Unfriended – Novelty of the format overshadows character.
• Black Mirror - Nosedive - Good concept but too on-the- nose; everyone immediately gets the metaphor.
• 13 Reasons Why - Well- intentioned but preachy; glamorized the subject matter it meant
Focus Groups Validation
To ensure Touch The Grass doesn't fall into the "How do you do, fellow kids?" trap, we have tested our scripts via Focus Groups during pre-production to fine-tune them. For Gen Z can smell a "hidden agenda" a mile away!
Further, we have run our final character archetypes through a "Meme Potential" check. If a scene could easily be turned into a meme mocking the message, we rewrote it and distilled the findings into script revisions.
The Script "Red Flag" Test: We gave participants the script and a highlighter to mark anything that felt "Preachy": Any line where an adult sounds like a PSA. Or "Dated" with slang that was popular six months ago but is "Dead" now. Or actions that a teen simply wouldn't do (e.g., using a phone with two hands to text, or a phone ringing with a generic ringtone). Or, if they laugh at a line that isn't supposed to be funny, we have cut it.
The Touch The Grass Script ApproachThat Matches Teen
Audience Sensibilities
Touch The Grass is not a Public Service Announcement. Rather, it is a relatable story that speaks in the language of its target audience – as teens are particularly sensitive to being pummeled with adult-level advice. For example, as meet teenage friends at their local diner, they are transfixed by social media – and seemingly unable to function without it.
As these characters converse, their challenges – e.g. competing in “all-important” on-line popularity contests - are made painfully visible. In one episode, a freak accident compels a “vacation” from social media usage – and a resulting realization - for the characters. In other stories, we have subtly introduced love interests to add romantic connections that teens typically find attractive.
Touch The Grass’ Production Elements Match Teens’ Sensibilities
A Recap of Our Story Approach:
Our “Secret Sauce” Ensures Influencing Our Audience
In creating episodes for the series, we have drawn from the references “2026 Teen Slang Meanings Every Parent Should Know,” “Teen Slang: Decoding Gen Z,” “The Urban Dictionary,” and “Teen Talk" – as well as various online tools – to ensure authenticity.
These are the “Rules of Engagement” we have honored in drafting our scripts. These foundational pillars ensure that the audience "buys in" – rather than scrolls past:
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We start from the perspective of delivering “A Show made by Teens for Teens”
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The "Delete" Rule: If a line sounds like a "lesson," we deleted it
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The "Ping-Pong" Effect: Just like how real teens typically speak, our characters rarely finish a sentence before someone else interrupts — sometimes with a phone screen.
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The "Mumblecore" Naturalism: We use filler words (like, actually, literally, wait) not as slang, but as rhythmic pauses. Gen Z uses these words to buy time while their brain processes multiple streams of information. So does Touch The Grass.
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Subtext over Statement: Characters never say: "I'm lonely" directly. Rather, they say, "Everyone's out," while staring at a group chat they weren't invited to.
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Respecting the audience's intelligence, we never show a phone screen directly if we can show the reflection of it in characters’ eyes instead.
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We present no "Life Lessons." Characters don’t tell others to change; they simply change themselves and lets the world watch the "relief" on other’s faces.
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We avoid Slang Trends: Slang (e.g., "skibidi," "rizz") is “updated” every two weeks. To stay timeless, we focus on the cadence of how teens speak—the pauses, the irony, and the use of memes as a defensive emotional shield — rather than fixating on specific words.
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The Aesthetic: Disconnecting shouldn't look like a "diet"; it should look like a superpower.
In alignment with its audience’s viewing preferences, the production provides the “Edge” of a Social Media post. Painstaking development of characters’ dialogue, realistic facial expressions and physical inflections, teen-familiar scenics, authentic wardrobe and contemporary music contribute to the impact of the show on its audience.
Though its authentic depiction of young adults’ lived experiences, Touch The Grass disrupts the cycle of their social media over-consumption. Unlike traditional PSAs — Public Service Announcements - our approach utilizes Social Cognitive Process-modeling behavior change approach through a relatable protagonist who guide viewers. Thereunder, Teens may explore "Digital Minimalist" alternatives without triggering the "reactance" (rebellion) typically aroused by alternative perspectives. In fact, we might call our program a “Narrative Intervention for the Digital-Native Generation.”
As the success of the above-noted existing shows demonstrates, the key to success with an audience is ensuring its authentic voice. As such, Touch The Grass has been informed by these productions that provide successful models to emulate – particularly with respect to the nuanced style necessary to communicate with the decidedly insular audience target of this campaign. For the realization of this production lies in its restraint. By not "hitting the audience over the head," we establish genuine connection with teens allowing them to discover the joy of “Presence” on their own. “We aren't taking away their toys; we’re showing them a better game.”
{Link to above Sources}
[1] The Bark Team. (2021, March 1). 2026 teen slang & text codes every parent must know. Bark. (Updated July 20, 2026) https://www.bark.us/blog/teen-text-speak-codes-every-parent-should-know/
2] Baucom, J. (2025, December 19). Gen Z & teen slang: A parent’s guide to 200+ terms (2026). Gabb. https://gabb.com/blog/teen-slang/
[3] Urban Dictionary. (n.d.). Retrieved September 20, 2026, from https://www.urbandictionary.comhttps:onary.com
[4] Smartys English Academy. (2024, May 14). Teen talk: Everyday teenage phrases for casual conversations in English.https://www.smartysenglish.com/blog/-teen-talk-everyday-teenage-phrases-for-casual-conversations-in-english
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Nuance over Prohibition: Acknowledging that the internet is where their friends, hobbies, and communities live. Were we to frame social media as "evil," we would lose our audience. Rather, we frame it as "clutter" that blocks the view of something better.
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Visual Storytelling (Show, Don't Tell): We let the silence of a room where everyone is on their phones do the talking. We don't have a character say, "I'm addicted to my phone." We show them scrolling until 4:00 AM with bloodshot eyes and a dead battery.
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Platform-Native Distribution: Since we are targeting 11–18-year-olds, we are using a "Transmedia" approach of releasing two-minute "Chapters" on YouTube. "Leaked" character POV featurettes will be produced that lead back to the main story; “Reaction” videos will be used within our promotion as well.
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The "Apolitical" Approach: We will avoid making the video about politics. We will keep the stakes intensely personal.
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No Moralizing: We do not judge the characters for being on their phones. We simply show then the cost of being on them.
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The "Unspoken" Rule: Gen Z communicates through subtext, irony - and silence. We will let the "Blue Glow" speak for us. If we have to “explain the message" in dialogue, we have failed the scene.
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Physical Honesty: We prioritize the "messy" over the "curated." Real rooms, real skin, real life.
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Call To Action: To differentiate our message from that of a typical moralizing PSA, we have styled the Call to Action (CTA) to feel like an exclusive invitation or a challenge rather than a set of instructions.
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Avoiding "Cringe": Cringe occurs when an outsider coops an insider’s culture inauthentically. We have worked to avoid this at all costs. Our teen reviewsers have kept us honest.